shooter

Metroid Prime 3: Corruption

Year: 
2007
Month: 
August
Day: 
27
Category: 
Game

Metroid Prime 3: Corruption is a first-person action-adventure game developed by Retro Studios and published by Nintendo for the Wii video game console. It is the tenth game in the Metroid series, and the final entry in the Metroid Prime trilogy—excluding two spin-off titles. It was released in North America and Europe in 2007, and in Japan the following year. The Wii Remote and Nunchuk devices are featured in a new control scheme that took a year to develop and caused the game's release to be delayed several times.

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Metroid Prime Hunters

Year: 
2006
Month: 
March
Day: 
20
Category: 
Game

Metroid Prime Hunters is a first-person shooter and adventure game for the Nintendo DS handheld video game console. It was developed by American video game developers Nintendo Software Technology, and was released by Nintendo in North America in March 2006, in Europe and Australia in May 2006, and in Japan in June 2006. When the Nintendo DS launched in 2004, the console included an early demo of Metroid Prime Hunters, titled Metroid Prime Hunters: First Hunt, in most regions.

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Metroid Prime 2: Echoes

Year: 
2004
Month: 
November
Day: 
15
Category: 
Game

Metroid Prime 2: Echoes is a first-person, action-adventure video game developed by Retro Studios and published by Nintendo for the GameCube video game console. It is the seventh game in the Metroid series, a direct sequel to Metroid Prime, and the first game in the series with a multiplayer feature. Echoes was released in North America, Europe, and Australia in 2004, and in Japan in 2005.

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Metroid Prime

Year: 
2002
Month: 
November
Day: 
17
Category: 
Game

Metroid Prime is a video game developed by Retro Studios and published by Nintendo for the Nintendo GameCube, released in North America on November 17, 2002. It is the first 3D game in the Metroid series, and is classified by Nintendo as a first-person adventure rather than a first-person shooter, due to the large exploration component of the game. In North America, it was also the first Metroid installment to be released since Super Metroid in 1994; in all other markets, it was released after Metroid Fusion.

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Zaxxon

Year: 
1982
Category: 
Game

Zaxxon is a 1982 arcade game developed and released by Sega. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel—which can be replenished by shooting fuel drums.

Combat

Year: 
1977
Month: 
October
Category: 
Game

Combat, programmed by Joe Decuir and Larry Wagner is an early video game by Atari for the Atari 2600. It was released as one of the nine launch titles for the system in October 1977, and was included in the box with the system from its introduction until 1982. Combat was based on two earlier black-and-white coin-operated arcade games produced by Atari: Tank (published under the Kee Games name) in 1974 and Anti-Aircraft II in 1975.

Asteroids

Year: 
1979
Category: 
Game

Asteroids is a video arcade game released in 1979 by Atari Inc. It was one of the most popular and influential games of the Golden Age of Arcade Games. Asteroids uses vector graphics and a two-dimensional view that wraps around in both screen axes (a toroidal topology). The player controls a spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy asteroids and saucers while not colliding with either, or being hit by the saucers' counter-fire.

Created by: 

Quake III

Year: 
1999
Month: 
December
Day: 
2
Category: 
Game

Quake III Arena (also known as Quake 3; abbreviated as Q3A or Q3), is a multiplayer first-person shooter computer and video game released on December 2, 1999. The game was developed by id Software and featured music composed by Sonic Mayhem and Front Line Assembly. Quake III Arena is the third in the series and differs from previous games in the series by excluding a traditional single-player element and focusing on multi-player action. The single-player is instead played against computer controlled bots in a similar style to Unreal Tournament.

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Quake II

Year: 
1997
Month: 
December
Day: 
9
Category: 
Game

Quake II, released on December 9, 1997, is a first-person shooter computer game developed by id Software and distributed by Activision. It is not a sequel to Quake; it merely uses the name of the former game due to id's difficulties in acquiring a trademark for alternative titles.The soundtrack for Quake II was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown.

Predecessor: 
Created by: 

Doom III

Year: 
2004
Month: 
August
Day: 
3
Category: 
Game

Doom 3 is a science fiction horror video game developed by id Software and published by Activision. An example of the first-person shooter genre, Doom 3 was first released for Microsoft Windows on August 3, 2004. The game was later adapted for Linux, as well as being ported by Aspyr Media for Mac OS X. Developer Vicarious Visions ported the game to the Xbox console, releasing it on April 3, 2005. British developers Splash Damage also assisted in design for the multiplayer elements of the game.

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Wolfenstein 3D

Year: 
1993
Month: 
July
Day: 
23
Category: 
Game

Wolfenstein 3D is a video game that is generally regarded as having popularized the first person shooter genre on the PC. It was created by id Software and published by Apogee Software. Released on May 5, 1992 for MS-DOS, the game was inspired by the 1980s Muse Software computer games Castle Wolfenstein and Beyond Castle Wolfenstein. It has been ported to a wide variety of systems.

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Doom II

Year: 
1994
Month: 
October
Day: 
10
Category: 
Game

Doom II: Hell on Earth is a first-person shooter computer game originally released in 1994 as the sequel to the immensely popular Doom, which was released a year earlier. In 1995, Doom II won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1994. Unlike Doom which was initially only available through shareware and mail order, Doom II was a commercial release sold in stores. Master Levels for Doom II, an expansion pack that includes 21 new levels, was released on December 26, 1995 by id Software.

Predecessor: 
Created by: 

Quake

Year: 
1996
Month: 
June
Day: 
22
Category: 
Game

Quake is a first-person shooter video game that was released by id Software on June 22, 1996. It was the first game in the popular Quake series of video games.
Quake was released just as the Internet was reaching maturity, and much of its popularity arose because it was one of the few games of its kind playable over the internet rather than just a local network.

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Doom

Year: 
1993
Category: 
Game

Doom is a landmark 1993 first-person shooter computer game by id Software. It is widely recognized for having popularized the first person shooter genre, pioneering immersive 3D graphics as well as true third dimension spatiality, networked multiplayer gaming, and support for customized additions and modifications (called "WADs"). Its graphic and interactive violence, as well as its Satanic imagery, also made it the subject of considerable controversy.

Created by: 

Centipede

Year: 
1980
Category: 
Game

Centipede is a vertically-oriented shoot 'em up arcade game produced by Atari in 1980. The game was designed by Ed Logg along with Dona Bailey, one of the few female game programmers in the industry at this time. It was also the first arcade coin-operated game to have a significant female player base. The player defends against swarms of insects, completing a round after eliminating the centipede that winds down the playing field.

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Computer Space

Year: 
1971
Month: 
November
Category: 
Game

Computer Space is a video arcade game released in November 1971 by Nutting Associates. Created by Nolan Bushnell and Ted Dabney, who would both later found Atari, it is generally accepted that it was the world's first commercially sold coin-operated video game — and indeed, the first commercially sold video game of any kind, predating the Magnavox Odyssey by six months, and Atari's Pong by one year. Though not commercially sold, the coin operated minicomputer driven Galaxy Game preceded it by two months, located solely at Stanford University.

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Spacewar!

Year: 
1962
Month: 
February
Category: 
Game

Spacewar! is one of the earliest known digital computer games.
Steve "Slug" Russell, Martin "Shag" Graetz and Wayne Witaenem of the fictitious "Hingham Institute" conceived of the game in 1961, with the intent of implementing it on a DEC PDP-1 at the Massachusetts Institute of Technology. After Alan Kotok obtained some sine and cosine routines from DEC, Russell began coding, and by February 1962 had produced his first version. It took approximately 200 hours of work to create the initial version. Additional features were developed by Dan Edwards, Peter Samson and Graetz.

Created by: 

Sopwith

Year: 
1984
Category: 
Game

Sopwith is a sidescrolling shoot 'em up created by David L. Clark of BMB Compuscience in 1984. It was originally written to run on the IBM PC under DOS but there was also a port made near the time of its creation for the Atari 520ST. More recent versions have been ported to even more systems. The game involves piloting a Sopwith biplane, attempting to bomb enemy buildings while avoiding fire from enemy planes and various other obstacles.

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