pc

Dungeon Keeper

Year: 
1997
Month: 
July
Category: 
Game

Dungeon Keeper is a strategy video game released for the PC in which the player attempts to build and manage a dungeon or lair while protecting it from (computer-controlled) 'hero' characters intent on stealing the user's accumulated treasures and killing various monsters. The game was developed by Bullfrog Productions under Peter Molyneux (Black & White, Fable) and released by Electronic Arts in July 1997 to high critical praise and positive gamer reaction.

Created by: 

The Bard's Tale

Year: 
1985
Category: 
Game

The Bard's Tale (Tales of the Unknown: Volume I) is a fantasy computer role-playing game created by Interplay Productions in 1985 and distributed by Electronic Arts. It was designed and programmed by Michael Cranford.
Based loosely on traditional Dungeons and Dragons gameplay and inspired by the Wizardry computer games, The Bard's Tale was noteworthy for its unprecedented 3D graphics and animated character portraits.

Sir Fred

Year: 
1986
Category: 
Game

The whistle of the leaves with the wind of the forest is brutally interrupted by the appearance of a solitary figure between the branches of the shrubs. The sharping air of the North threat with tearing the clothes of the great horseman, "Sir Fred". His rabid preoccupation for the kidnapping of the princess whom he loves does not appear reflected in his imperturbable expression. He only stops for a moment, with a fleeting blowing to fix, like an arrow, his glance on the walls of the castle and to tighten the teeth with desperation. He never faced so many and so big dangers.

King's Quest: Mask of Eternity

Year: 
1998
Month: 
December
Category: 
Game

King's Quest: Mask of Eternity, written and designed by Roberta Williams and released in 1998 by Sierra Studios, is the eighth, and currently the final, official computer game in the famous King's Quest series. It is the only game in the series where the main character is neither King Graham nor a member of his family. The game was named King's Quest: Mask of Eternity in the English release, and King's Quest VIII on the German and Spanish releases.

King's Quest VII: The Princeless Bride

Year: 
1994
Month: 
November
Day: 
23
Category: 
Game

King's Quest VII: The Princeless Bride is an adventure game released in 1994 by Sierra On-Line. It featured high-resolution graphics in a style reminiscent of Disney animated films. It is also the only King's Quest game with multiple protagonists, and the only one to divide the story into "chapters."

King's Quest VI: Heir Today, Gone Tomorrow

Year: 
1992
Month: 
September
Day: 
30
Category: 
Game

King's Quest VI: Heir Today, Gone Tomorrow is the sixth installment in the King's Quest series of adventure games produced by Sierra Entertainment. Written by Roberta Williams and Jane Jensen, KQVI is widely recognized as the high point in the series for its in-depth plot, landmark 3D graphic introduction movie (created by Kronos Digital Entertainment), and professional voice acting (Hollywood actor Robby Benson provided the voice for Prince Alexander, the game's protagonist).

King's Quest V: Absence Makes the Heart Go Yonder!

Year: 
1990
Month: 
November
Day: 
9
Category: 
Game

King's Quest V: Absence Makes the Heart Go Yonder! is a 1990 adventure game released by Sierra. Released in November 1990, it featured a significant improvement in graphics (achieved through the introduction of VGA into the series). It was also the first King's Quest installment to replace the typing user interface with a point-and-click user interface.
King's Quest V won Computer Gaming World's 1991 Adventure Game of the Year award. It was later released as a "talkie" CD-ROM (meaning the characters have voices). The music was MIDI based and written by Mark Seibert and Ken Allen.

King's Quest IV: The Perils of Rosella

Year: 
1988
Month: 
August
Day: 
16
Category: 
Game

King's Quest IV: The Perils of Rosella, released in 1988, was the first major graphical computer adventure game with a female protagonist. The player takes on the role of Princess Rosella, daughter of King Graham of Daventry (KQI and KQII) and the twin sister of Gwydion/Alexander (KQIII). KQIV was also one of the first PC games to support a sound card.
This chapter is the only one in the King's Quest series where the action takes place in real-time. The events of the game cover about 24 hours. Some activities must be completed during the day, while other puzzles can be solved only at night.

King's Quest III: To Heir Is Human

Year: 
1986
Month: 
October
Day: 
1
Category: 
Game

King's Quest III: To Heir Is Human is the third installment in the King's Quest series of computer games produced by Sierra On-Line. It was the first game in the series not to feature King Graham as the player character.
The game was released for the Apple II and PC in 1986. The latter was the first Sierra game to be DOS-based instead of using a self-booting disk. A year later, it was rereleased with the slightly improved AGI V3 engine.

King's Quest II: Romancing the Throne

Year: 
1987
Category: 
Game

King's Quest II: Romancing the Throne is the second installment in the King's Quest series created by Sierra Entertainment (formerly Sierra On-Line). It uses the same AGI game engine as King's Quest I: Quest for the Crown and features King Graham as the player character.

Leisure Suit Larry in the Land of the Lounge Lizards

Year: 
1987
Month: 
July
Day: 
5
Category: 
Game

Leisure Suit Larry in the Land of the Lounge Lizards is a computer adventure game game first released in 1987, the first part of the Leisure Suit Larry series. It was a completely graphical adventure game with 16 color EGA graphics. It utilizes the Adventure Game Interpreter (AGI) engine made famous by King's Quest: Quest for the Crown. Originally developed for DOS and the Apple II, it was later ported to other platforms such as the Amiga, Atari ST, Apple IIGS and the TRS-80 Color Computer.

Created by: 

Softporn Adventure

Year: 
1981
Category: 
Game

Softporn Adventure was a comedic, adult-oriented text adventure game produced for the Apple II in 1981. The game was created by Chuck Benton and released by On-Line Systems (now known as Sierra Entertainment). This is the only game Sierra Entertainment has published that does not have graphics.

King's Quest: Quest for the Crown

Year: 
1984
Month: 
May
Day: 
10
Category: 
Game

King's Quest: Quest for the Crown is a 1984 computer game, originally published for the IBM PCjr simply as King's Quest. The story and the general design of the game was developed by Roberta Williams. Williams was the chief designer of all official releases of King's Quest, working with the series all the way through to the last official release, King's Quest: Mask of Eternity. The game was originally released simply as King's Quest, the subtitle "Quest for the Crown" was added to the game box in the 5th rerelease (1987), but did not appear in the game itself.

Mystery House

Year: 
1980
Category: 
Game

Mystery House is an adventure computer game released in 1980 by Roberta and Ken Williams for the Apple II. The game is remembered as one of the first adventure games to feature computer graphics and the first game produced by On-Line Systems, the company which would evolve into Sierra On-Line. Because of its use of graphics, GamePro named Mystery House the 51st most important game of all time in 2007.

Winter Games

Year: 
1986
Category: 
Game

Winter Games is a sports video game developed by Epyx (and released in Europe by U.S. Gold), based on sports featured in the Winter Olympic Games.
A snow-and-ice themed follow-up to the highly successful Summer Games, Winter Games was released in 1986 for the Commodore 64 and later ported to several popular home computers and video game consoles of the 1980s.

Summer Games

Year: 
1984
Category: 
Game

Summer Games is a sports video game developed by Epyx and released by U.S. Gold based on sports featured in the Summer Olympic Games. Released in 1984 for the Commodore 64, it was also eventually ported to the Apple II, Atari 2600, Atari 7800, Atari XL/XE and Sega Master System platforms. Amiga, ZX Spectrum, Amstrad CPC and Atari ST versions were also created for inclusion in compilations. In 2004 it would be "re-released" on the C64 Direct-to-TV.

Impossible Mission

Year: 
1984
Category: 
Game

Impossible Mission is a platform computer game for several home computers. The original version for the Commodore 64 was programmed by Dennis Caswell and published by Epyx in 1984.

California Games

Year: 
1987
Category: 
Game

California Games is a 1987 Epyx sports video game for many home computers and video game consoles. Branching from their popular Summer Games and Winter Games series, this game consisted of some sports purportedly popular in California including skateboarding, freestyle footbag, surfing, roller skating, flying disc (frisbee) and BMX.
The game sold very well, topping game selling charts for winter months. It also got very positive reaction from reviewers. Many consider California Games to be the last classic Epyx sport game. After this game, the staff in Epyx changed.

Archon: The Light and the Dark

Year: 
1983
Category: 
Game

Archon: The Light and the Dark is a computer game developed by Free Fall Associates and distributed by Electronic Arts. It was originally developed for Atari 8-bit computers in 1983, but was later ported to several other systems of the day, including the Apple II, Commodore 64, Amstrad CPC, ZX Spectrum, Amiga, IBM PC, Apple Macintosh, PC-88 and NES. It was designed by Paul Reiche III and Jon Freeman and programmed by Freeman's wife, Anne Westfall. Reiche also produced the artwork for the game.

Diablo II

Year: 
2000
Month: 
June
Day: 
29
Category: 
Game

Diablo II is a dark fantasy-themed action role-playing game, with elements of the hack and slash and "dungeon roaming" genres. It was released for Windows and Mac OS in 2000 by Blizzard Entertainment, and was developed by Blizzard North. It is the sequel to the 1996 hit PC game, Diablo.
Diablo II was one of the most popular games of 2000. Major factors that contributed to Diablo II's success include its addictive gameplay and access to the free online play service, Battle.net.

Predecessor: 

Necromancer

Year: 
1982
Category: 
Game

Tetragorn the Necromancer has a fleet of evil beings at his disposal, from spiders to ogres and Hammerfists. You play Illuminar the wizard, aiming to use the forces of light and nature to triumph over dark.

Created by: 

Salmon Run

Year: 
1982
Category: 
Game

Salmon Run can be thought of as Alley Salmon - like the same programmer's Alley Cat you play an animal ultimately seeking a mate, although this interaction is not part of the gameplay. As a salmon, you must swim (at variable speed) up a river full of jagged edges, avoiding too much contact with these.

Created by: 

Alley Cat

Year: 
1983
Category: 
Game

Alley Cat is a computer game created by Bill Williams and published by Synapse Software for the Atari 8-bit family in 1983, and later for the PC in 1984 by IBM. The player controls Freddy the Cat, an alley cat whose object is to perform certain tasks within the homes of people in order to reach to his love Felicia.

Created by: 

Amstrad CPC

Year: 
1984
Category: 
Console

The Amstrad CPC (short for 'Colour Personal Computer') is a series of 8 bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself, especially in the United Kingdom, France, Spain, and the German-speaking parts of Europe.

Black & White

Year: 
2001
Month: 
March
Day: 
25
Category: 
Game

Black & White is a computer game developed by Lionhead Studios and published by Electronic Arts and Feral Interactive. It is a God game released in 2001, which included elements of artificial life, strategy, and Versus fighting games. The game was followed by an expansion, Black & White: Creature Isle, and a sequel, Black & White 2.

Created by: 

Elite

Year: 
1984
Month: 
September
Day: 
20
Category: 
Game

Elite is a seminal space trading computer game, originally published by Acornsoft in 1984 for the BBC Micro and Acorn Electron computers. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite." It was written and developed by David Braben and Ian Bell, who had met while they were both undergraduates at Jesus College, Cambridge. Non-Acorn versions of the game were published by Firebird, Imagineer and Hybrid Technology.

Created by: 

BBC Micro

Year: 
1981
Month: 
December
Category: 
Console

The BBC Microcomputer System, or BBC Micro, was a series of microcomputers and associated peripherals designed and built by Acorn Computers for the BBC Computer Literacy Project, operated by the British Broadcasting Corporation. Designed with an emphasis on education it was notable for its ruggedness, expandability and the quality of its operating system.

Carmageddon

Year: 
1997
Category: 
Game

Carmageddon is the first of a series of graphically violent driving-oriented video games produced by Stainless Games, published by Interplay and SCi. It was inspired by the 1975 cult classic movie Death Race 2000.

Miner 2049er

Year: 
1982
Category: 
Game

Miner 2049er is a video game created by Bill Hogue and released in 1982 by Big Five Software. The game was licensed in conjunction with International Computer Group (ICG).

Manic Miner

Year: 
1983
Category: 
Game

Manic Miner is a platform game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte in 1983 (later re-released by Software Projects). It is the first game in the Miner Willy series and among the pioneers of the platform game genre. The game itself was inspired by the Atari 800 game Miner 2049er. It has since been ported to numerous home computers and video game consoles.

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