simulation

Skate or Die!

Year: 
1987
Category: 
Game

Skate or Die! is a skateboarding game released by Electronic Arts in 1987 for the Sinclair ZX Spectrum, Commodore 64, Atari ST, Apple IIgs, Amstrad CPC, and IBM Compatibles running MS-DOS. It was ported to the Nintendo Entertainment System (NES) by Konami, and published by Ultra Games. In 2007, the NES version was re-released for Nintendo's Virtual Console service in Europe and Australia. The Atari ST conversion was contracted to CodeMasters, who contracted Kinetic Designs to do the work.

Skate

Year: 
2007
Month: 
September
Day: 
14
Category: 
Game

Skate (marketed as skate.) is a skateboarding video game developed by EA Black Box for the Xbox 360 and PlayStation 3. It was released in North America on September 17, 2007 for the Xbox 360 and September 24, 2007 for the PlayStation 3 and in Europe on September 28, 2007 for the Xbox 360 and October 5, 2007 for the PlayStation 3. As of February 1, 2008, Skate has outsold the 2007 skateboarding game Tony Hawk's Proving Ground by a ratio of almost 2 to 1 on seventh generation video game consoles.

Tony Hawk's Pro Skater

Year: 
1999
Month: 
September
Day: 
29
Category: 
Game

Tony Hawk's Pro Skater, released as Tony Hawk's Skateboarding in Europe, is a skateboarding video game. It is the first entry in the Tony Hawk series of video game. It was originally released for the PlayStation on September 30, 1999 and was later ported to the Nintendo 64, Dreamcast, and N-Gage. It also received a Game Boy Color adaptation.

Game of Life

Year: 
1970
Category: 
Game

The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is the best-known example of a cellular automaton.
The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input from humans. One interacts with the Game of Life by creating an initial configuration and observing how it evolves.

Created by: 

Spore

Year: 
2008
Month: 
September
Day: 
4
Category: 
Game

Spore is a multi-genre single-player metaverse god game developed by Maxis and designed by Will Wright. The game was released for the Microsoft Windows and Macintosh operating systems in September 2008. Spore is also available for direct download from EA games. As part of its license, Electronic Arts released Spore Origins, an arcade-style game for mobile devices, and Spore Creatures, a light RPG for the Nintendo DS.

Created by: 

Winter Games

Year: 
1986
Category: 
Game

Winter Games is a sports video game developed by Epyx (and released in Europe by U.S. Gold), based on sports featured in the Winter Olympic Games.
A snow-and-ice themed follow-up to the highly successful Summer Games, Winter Games was released in 1986 for the Commodore 64 and later ported to several popular home computers and video game consoles of the 1980s.

Summer Games

Year: 
1984
Category: 
Game

Summer Games is a sports video game developed by Epyx and released by U.S. Gold based on sports featured in the Summer Olympic Games. Released in 1984 for the Commodore 64, it was also eventually ported to the Apple II, Atari 2600, Atari 7800, Atari XL/XE and Sega Master System platforms. Amiga, ZX Spectrum, Amstrad CPC and Atari ST versions were also created for inclusion in compilations. In 2004 it would be "re-released" on the C64 Direct-to-TV.

California Games

Year: 
1987
Category: 
Game

California Games is a 1987 Epyx sports video game for many home computers and video game consoles. Branching from their popular Summer Games and Winter Games series, this game consisted of some sports purportedly popular in California including skateboarding, freestyle footbag, surfing, roller skating, flying disc (frisbee) and BMX.
The game sold very well, topping game selling charts for winter months. It also got very positive reaction from reviewers. Many consider California Games to be the last classic Epyx sport game. After this game, the staff in Epyx changed.

Black & White

Year: 
2001
Month: 
March
Day: 
25
Category: 
Game

Black & White is a computer game developed by Lionhead Studios and published by Electronic Arts and Feral Interactive. It is a God game released in 2001, which included elements of artificial life, strategy, and Versus fighting games. The game was followed by an expansion, Black & White: Creature Isle, and a sequel, Black & White 2.

Created by: 

Elite

Year: 
1984
Month: 
September
Day: 
20
Category: 
Game

Elite is a seminal space trading computer game, originally published by Acornsoft in 1984 for the BBC Micro and Acorn Electron computers. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite." It was written and developed by David Braben and Ian Bell, who had met while they were both undergraduates at Jesus College, Cambridge. Non-Acorn versions of the game were published by Firebird, Imagineer and Hybrid Technology.

Created by: 

Carmageddon

Year: 
1997
Category: 
Game

Carmageddon is the first of a series of graphically violent driving-oriented video games produced by Stainless Games, published by Interplay and SCi. It was inspired by the 1975 cult classic movie Death Race 2000.

Wipeout

Year: 
1995
Month: 
September
Day: 
29
Category: 
Game

Wipeout (stylized in promotional materials as wipE'out'') is the first in a series of futuristic racing video games developed and published by Psygnosis. It was originally released in 1995 for Sony PlayStation and PCs running MS-DOS, and in 1996 for Sega Saturn and Amiga with ppc hardware. In 2007, it was re-released for download on the PlayStation Store, first for PlayStation Portable on March 8, then made playable on PlayStation 3 months later.

Lunar Lander

Year: 
1979
Category: 
Game

Lunar Lander is an arcade game released by Atari, Inc. in 1979, which uses a vector monitor to display vector graphics. The object of the game is to pilot a lunar landing module to a safe touchdown on the moon. Approximately 4830 units were produced.
Gameplay

Hang-On

Year: 
1985
Category: 
Game

Hang-On is an arcade game released by Sega in 1985. It is the world's first full-body-experience video game. In the game, the player controls a motorcycle against time and other computer-controlled bikes. The game was also built-in in some versions of the Sega Master System.

Pole Position

Year: 
1982
Month: 
September
Category: 
Game

Pole Position is a racing video game released in 1982 by Namco. It was published by Namco in Japan and by Atari, Inc. in the United States. The game popularized the use of sprite-based, pseudo-3D graphics with its "rear-view racer format"—where the player’s view is behind and above the vehicle, looking forward along the road with the horizon in sight—which would remain in use even after true 3D computer graphics became standard for racing games.

Created by: 

Outpost

Year: 
1994
Category: 
Game

Outpost is a video game developed and published by Sierra On-Line. In general terms the game is a science-fiction version of SimCity, taking place on a distant planet. The game was noteworthy for having a hard science fiction approach, with one of the main designers being a former NASA scientist.
Outpost was released simultaneously for DOS and Windows 3.1, and was also released for the Macintosh. It was followed by a loosely related sequel, Outpost 2.

Missile Simulator

Year: 
1947
Month: 
January
Day: 
25
Category: 
Game

1947 is believed to be the first year when a game was designed for playing on a Cathode Ray Tube (CRT). This very simple game was designed by Thomas T. Goldsmith Jr. and Estle Ray Mann. A patent application was filed on January 25th, 1947 and U.S. Patent #2 455 992 issued on Dec 14th, 1948.

Computer Space

Year: 
1971
Month: 
November
Category: 
Game

Computer Space is a video arcade game released in November 1971 by Nutting Associates. Created by Nolan Bushnell and Ted Dabney, who would both later found Atari, it is generally accepted that it was the world's first commercially sold coin-operated video game — and indeed, the first commercially sold video game of any kind, predating the Magnavox Odyssey by six months, and Atari's Pong by one year. Though not commercially sold, the coin operated minicomputer driven Galaxy Game preceded it by two months, located solely at Stanford University.

Created by: 

Spacewar!

Year: 
1962
Month: 
February
Category: 
Game

Spacewar! is one of the earliest known digital computer games.
Steve "Slug" Russell, Martin "Shag" Graetz and Wayne Witaenem of the fictitious "Hingham Institute" conceived of the game in 1961, with the intent of implementing it on a DEC PDP-1 at the Massachusetts Institute of Technology. After Alan Kotok obtained some sine and cosine routines from DEC, Russell began coding, and by February 1962 had produced his first version. It took approximately 200 hours of work to create the initial version. Additional features were developed by Dan Edwards, Peter Samson and Graetz.

Created by: 

Tennis for Two

Year: 
1958
Month: 
October
Day: 
18
Category: 
Game

Tennis for Two was a game developed in 1958 on an analog computer, which simulates a game of tennis or ping pong on an oscilloscope. Created by American physicist William Higinbotham, it is important in the history of video games as the second electronic game to use a graphical display.

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