adventure

The Bard's Tale

Year: 
1985
Category: 
Game

The Bard's Tale (Tales of the Unknown: Volume I) is a fantasy computer role-playing game created by Interplay Productions in 1985 and distributed by Electronic Arts. It was designed and programmed by Michael Cranford.
Based loosely on traditional Dungeons and Dragons gameplay and inspired by the Wizardry computer games, The Bard's Tale was noteworthy for its unprecedented 3D graphics and animated character portraits.

God of War II

Year: 
2007
Month: 
March
Day: 
13
Category: 
Game

God of War II is a hack and slash action-adventure video game and the sequel to the 2005 game God of War for the PlayStation 2. It was released in North America on March 13, 2007, in Europe on April 27, 2007, and May 3, 2007 in Australia. It is the second installment released in the God of War series and fourth chronologically.

Predecessor: 
Created by: 

God of War

Year: 
2005
Month: 
March
Day: 
22
Category: 
Game

God of War is a video game for the PlayStation 2 console released on March 22, 2005. It is an action-adventure game based on Greek mythology. God of War was developed by Sony Computer Entertainment's Santa Monica division. It is the first installment of the God of War series of games and the second chronologically.

Created by: 

Sir Fred

Year: 
1986
Category: 
Game

The whistle of the leaves with the wind of the forest is brutally interrupted by the appearance of a solitary figure between the branches of the shrubs. The sharping air of the North threat with tearing the clothes of the great horseman, "Sir Fred". His rabid preoccupation for the kidnapping of the princess whom he loves does not appear reflected in his imperturbable expression. He only stops for a moment, with a fleeting blowing to fix, like an arrow, his glance on the walls of the castle and to tighten the teeth with desperation. He never faced so many and so big dangers.

King's Quest: Mask of Eternity

Year: 
1998
Month: 
December
Category: 
Game

King's Quest: Mask of Eternity, written and designed by Roberta Williams and released in 1998 by Sierra Studios, is the eighth, and currently the final, official computer game in the famous King's Quest series. It is the only game in the series where the main character is neither King Graham nor a member of his family. The game was named King's Quest: Mask of Eternity in the English release, and King's Quest VIII on the German and Spanish releases.

King's Quest VII: The Princeless Bride

Year: 
1994
Month: 
November
Day: 
23
Category: 
Game

King's Quest VII: The Princeless Bride is an adventure game released in 1994 by Sierra On-Line. It featured high-resolution graphics in a style reminiscent of Disney animated films. It is also the only King's Quest game with multiple protagonists, and the only one to divide the story into "chapters."

King's Quest VI: Heir Today, Gone Tomorrow

Year: 
1992
Month: 
September
Day: 
30
Category: 
Game

King's Quest VI: Heir Today, Gone Tomorrow is the sixth installment in the King's Quest series of adventure games produced by Sierra Entertainment. Written by Roberta Williams and Jane Jensen, KQVI is widely recognized as the high point in the series for its in-depth plot, landmark 3D graphic introduction movie (created by Kronos Digital Entertainment), and professional voice acting (Hollywood actor Robby Benson provided the voice for Prince Alexander, the game's protagonist).

King's Quest V: Absence Makes the Heart Go Yonder!

Year: 
1990
Month: 
November
Day: 
9
Category: 
Game

King's Quest V: Absence Makes the Heart Go Yonder! is a 1990 adventure game released by Sierra. Released in November 1990, it featured a significant improvement in graphics (achieved through the introduction of VGA into the series). It was also the first King's Quest installment to replace the typing user interface with a point-and-click user interface.
King's Quest V won Computer Gaming World's 1991 Adventure Game of the Year award. It was later released as a "talkie" CD-ROM (meaning the characters have voices). The music was MIDI based and written by Mark Seibert and Ken Allen.

King's Quest IV: The Perils of Rosella

Year: 
1988
Month: 
August
Day: 
16
Category: 
Game

King's Quest IV: The Perils of Rosella, released in 1988, was the first major graphical computer adventure game with a female protagonist. The player takes on the role of Princess Rosella, daughter of King Graham of Daventry (KQI and KQII) and the twin sister of Gwydion/Alexander (KQIII). KQIV was also one of the first PC games to support a sound card.
This chapter is the only one in the King's Quest series where the action takes place in real-time. The events of the game cover about 24 hours. Some activities must be completed during the day, while other puzzles can be solved only at night.

King's Quest III: To Heir Is Human

Year: 
1986
Month: 
October
Day: 
1
Category: 
Game

King's Quest III: To Heir Is Human is the third installment in the King's Quest series of computer games produced by Sierra On-Line. It was the first game in the series not to feature King Graham as the player character.
The game was released for the Apple II and PC in 1986. The latter was the first Sierra game to be DOS-based instead of using a self-booting disk. A year later, it was rereleased with the slightly improved AGI V3 engine.

King's Quest II: Romancing the Throne

Year: 
1987
Category: 
Game

King's Quest II: Romancing the Throne is the second installment in the King's Quest series created by Sierra Entertainment (formerly Sierra On-Line). It uses the same AGI game engine as King's Quest I: Quest for the Crown and features King Graham as the player character.

Leisure Suit Larry in the Land of the Lounge Lizards

Year: 
1987
Month: 
July
Day: 
5
Category: 
Game

Leisure Suit Larry in the Land of the Lounge Lizards is a computer adventure game game first released in 1987, the first part of the Leisure Suit Larry series. It was a completely graphical adventure game with 16 color EGA graphics. It utilizes the Adventure Game Interpreter (AGI) engine made famous by King's Quest: Quest for the Crown. Originally developed for DOS and the Apple II, it was later ported to other platforms such as the Amiga, Atari ST, Apple IIGS and the TRS-80 Color Computer.

Created by: 

Softporn Adventure

Year: 
1981
Category: 
Game

Softporn Adventure was a comedic, adult-oriented text adventure game produced for the Apple II in 1981. The game was created by Chuck Benton and released by On-Line Systems (now known as Sierra Entertainment). This is the only game Sierra Entertainment has published that does not have graphics.

King's Quest: Quest for the Crown

Year: 
1984
Month: 
May
Day: 
10
Category: 
Game

King's Quest: Quest for the Crown is a 1984 computer game, originally published for the IBM PCjr simply as King's Quest. The story and the general design of the game was developed by Roberta Williams. Williams was the chief designer of all official releases of King's Quest, working with the series all the way through to the last official release, King's Quest: Mask of Eternity. The game was originally released simply as King's Quest, the subtitle "Quest for the Crown" was added to the game box in the 5th rerelease (1987), but did not appear in the game itself.

Mystery House

Year: 
1980
Category: 
Game

Mystery House is an adventure computer game released in 1980 by Roberta and Ken Williams for the Apple II. The game is remembered as one of the first adventure games to feature computer graphics and the first game produced by On-Line Systems, the company which would evolve into Sierra On-Line. Because of its use of graphics, GamePro named Mystery House the 51st most important game of all time in 2007.

Metroid Prime 3: Corruption

Year: 
2007
Month: 
August
Day: 
27
Category: 
Game

Metroid Prime 3: Corruption is a first-person action-adventure game developed by Retro Studios and published by Nintendo for the Wii video game console. It is the tenth game in the Metroid series, and the final entry in the Metroid Prime trilogy—excluding two spin-off titles. It was released in North America and Europe in 2007, and in Japan the following year. The Wii Remote and Nunchuk devices are featured in a new control scheme that took a year to develop and caused the game's release to be delayed several times.

Predecessor: 
Created by: 

Metroid Prime Hunters

Year: 
2006
Month: 
March
Day: 
20
Category: 
Game

Metroid Prime Hunters is a first-person shooter and adventure game for the Nintendo DS handheld video game console. It was developed by American video game developers Nintendo Software Technology, and was released by Nintendo in North America in March 2006, in Europe and Australia in May 2006, and in Japan in June 2006. When the Nintendo DS launched in 2004, the console included an early demo of Metroid Prime Hunters, titled Metroid Prime Hunters: First Hunt, in most regions.

Predecessor: 

Metroid Prime 2: Echoes

Year: 
2004
Month: 
November
Day: 
15
Category: 
Game

Metroid Prime 2: Echoes is a first-person, action-adventure video game developed by Retro Studios and published by Nintendo for the GameCube video game console. It is the seventh game in the Metroid series, a direct sequel to Metroid Prime, and the first game in the series with a multiplayer feature. Echoes was released in North America, Europe, and Australia in 2004, and in Japan in 2005.

Predecessor: 
Created by: 

Metroid: Zero Mission​

Year: 
2004
Month: 
February
Day: 
9
Category: 
Game

Metroid: Zero Mission​ is an action-adventure video game developed by Nintendo R&D1 for the Game Boy Advance handheld console. It was published by Nintendo in North America in February 2004, in Australia in March 2004, in Europe in April 2004, and in Japan in May 2004. It is part of the Metroid series, an enhanced remake of the original Metroid game designed to retell the game's story. Like the other titles in the series, it features intergalactic bounty hunter Samus Aran as the player-controlled main character.

Predecessor: 
Created by: 

Metroid Prime

Year: 
2002
Month: 
November
Day: 
17
Category: 
Game

Metroid Prime is a video game developed by Retro Studios and published by Nintendo for the Nintendo GameCube, released in North America on November 17, 2002. It is the first 3D game in the Metroid series, and is classified by Nintendo as a first-person adventure rather than a first-person shooter, due to the large exploration component of the game. In North America, it was also the first Metroid installment to be released since Super Metroid in 1994; in all other markets, it was released after Metroid Fusion.

Predecessor: 
Created by: 

Metroid Fusion

Year: 
2002
Month: 
November
Day: 
17
Category: 
Game

Metroid Fusion is an action-adventure video game published by Nintendo for the Game Boy Advance. It was released in North America, Europe, and Australia in November 2002, and in Japan in February 2003. The game is the fourth main installment in the Metroid series. Metroid Fusion was developed by Nintendo Research & Development 1, the same development team that created the 1994 video game Super Metroid for the Super Nintendo Entertainment System, which visually bears a resemblance to Metroid Fusion.

Predecessor: 

Super Metroid

Year: 
1994
Month: 
March
Day: 
19
Category: 
Game

Super Metroid, also known as Metroid 3, is an action-platform video game and the third game in the Metroid series. It was developed by Nintendo Research & Development 1 and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System video game console. The game was released in Japan in March 1994, in North America in April 1994, and in Europe in July 1994. It was released for the Wii Virtual Console in 2007. Under development for 18 months, Super Metroid was directed by Yoshio Sakamoto and designed by Sakamoto, Gunpei Yokoi, and Makoto Kanoh.

Created by: 

Metroid II: Return of Samus​

Year: 
1991
Month: 
November
Category: 
Game

Metroid II: Return of Samus​ is an action-adventure video game, the second game in the Metroid series, and the only one developed for the Nintendo Game Boy. The sixth installment in the overall series story, the game was developed by Nintendo Research & Development 1 (Nintendo R&D1), and published by Nintendo in North America in November 1991, in Japan in January 1992, and in Europe in May 1992.

Predecessor: 
Created by: 

Metroid​

Year: 
1986
Month: 
August
Day: 
6
Category: 
Game

Metroid​ is an action-adventure video game and the first entry in the Metroid series. Developed by Nintendo Research & Development 1 and published by Nintendo, the game was released in Japan in August 1986, in North America in August 1987, and in Europe in January 1988. It was re-released for the Game Boy Advance in October 2004, and for the Wii Virtual Console in Europe in July 2007, in North America in August 2007, and in Japan in March 2008.

Created by: 

Impossible Mission

Year: 
1984
Category: 
Game

Impossible Mission is a platform computer game for several home computers. The original version for the Commodore 64 was programmed by Dennis Caswell and published by Epyx in 1984.

Diablo II

Year: 
2000
Month: 
June
Day: 
29
Category: 
Game

Diablo II is a dark fantasy-themed action role-playing game, with elements of the hack and slash and "dungeon roaming" genres. It was released for Windows and Mac OS in 2000 by Blizzard Entertainment, and was developed by Blizzard North. It is the sequel to the 1996 hit PC game, Diablo.
Diablo II was one of the most popular games of 2000. Major factors that contributed to Diablo II's success include its addictive gameplay and access to the free online play service, Battle.net.

Predecessor: 

Maniac Mansion: Day of the Tentacle

Year: 
1993
Month: 
June
Category: 
Game

Maniac Mansion: Day of the Tentacle is a graphical adventure game, originally released in 1993, and published by LucasArts. It is the eighth game to use the SCUMM engine. It was released simultaneously on floppy disk and CD-ROM. Day of the Tentacle was designed by Dave Grossman and Tim Schafer.

Predecessor: 
Created by: 

Maniac Mansion

Year: 
1987
Month: 
October
Category: 
Game

Maniac Mansion is a graphical adventure game originally released in 1987 by Lucasfilm Games (now known as LucasArts). Maniac Mansion has become known among gamers and programmers for its highly-acclaimed gameplay and its introduction of new ideas into gaming, including multiple possible endings, multiple user-selectable characters with significantly different abilities, and critical clues contained in numerous cut scenes.

Created by: 

Shadow of the Colossus

Year: 
2005
Month: 
October
Day: 
18
Category: 
Game

Shadow of the Colossus, released in Japan as Wander to Kyozō, is a Japanese-developed action-adventure video game developed and published by Sony Computer Entertainment (SCEI) for the PlayStation 2. The game was released in North America and Japan in October 2005 and PAL territories in February 2006. The game was created by SCEI's International Production Studio 1, the same development team responsible for the cult hit Ico. Shadow of the Colossus is a spiritual successor and prequel to Ico.

Created by: 

Tomba!

Year: 
1997
Month: 
December
Day: 
18
Category: 
Game

omba! (Tombi! in Europe and Australia, Ore! Tomba in Japan) is a side-scrolling adventure game created by Whoopee Camp Co. Ltd. for the Sony PlayStation. Tomba! was followed by a sequel titled Tomba! 2: The Evil Swine Return. The imaginative atmosphere and innovative gameplay of Tomba! has continued to keep it nostalgically popular with gamers. The series is the brainchild of Tokuro Fujiwara, who also created the Ghosts 'n Goblins and Mega Man series. It was also one of the earliest Playstation games to take advantage of the Dual Shock feature.

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