mga/blog

ISSN 2011-0146

Presentando Stereogranimator

publicado en arte,diseño,historia,interacción,programación,web por mga en January 26, 2012

GIF made with the NYPL Labs Stereogranimator - view more at http://stereo.nypl.org/gallery/index
GIF made with the NYPL Labs Stereogranimator

Publico esta foto hecha con el Stereogranimator como abrebocas para un post que publicaré más adelante sobre mi trabajo en la Biblioteca Pública de New York.

detalles coquetos

publicado en diseño,interacción,web por mga en January 22, 2012

Leyendo un post comentando sobre la compra de Summify por parte de Twitter llego al sitio web del primero:

Summify

Notarán el video que se insinúa arriba. No es un error. Ese detalle motiva a “buscar” el video, ya sea haciendo scroll vertical (que no funciona, pero sería elegante que sí) o dando clic en play. Al dar clic aparece el video:

Me pareció una curiosa forma de “mostrar el video sin mostrarlo” sacando provecho de la tendecia que tenemos a completar las formas.

Body Type

publicado en arte,diseño,interacción,kinect,programación,tipografí­a por mga en June 29, 2011

Update: I have released most of the code for this project so that you can take a look. Send any improvements! ;)

A typeface is an environment for someone’s expression: using typefaces we write documents, create posters and subtitle movies. We follow the type creator’s restrictions and design decisions (kerning, spacing, proportion) when using her fonts. Good typefaces are created by highly-skilled people and can take several years to create. Body Type aims to allow anyone to create a highly expressive and personal typeface using only their body and hand gestures.

Body Type is an excercise on freestyle computing and was built using OpenFrameworks, the Microsoft Kinect sensor, OpenNI, FontForge, Potrace, ImageMagick, PHP, TouchOSC and the Apple iPhone.

Background

This project builds on a previous exercise on generative art that made use of the Kinect OpenNI skeleton system to create letterforms. I decided to take the idea further and create a self-contained application that would allow anyone to create a TrueType font using their body and gestures. The software should allow people to create type using their body in a way evocative of light painting photography:

love more.

Technical information

Body Type was created using the Microsoft Kinect sensor which was controlled by a C++ application created using openFrameworks and its OpenNI extension. This allowed for the 3D input received from the sensor to be converted into variable-width outlines and skeletons. The next issue was creating a TrueType font (.TTF file) from these silhouettes. The font-generation process goes through several stages in order to achieve this:

  1. Using openFrameworks to generate a black and white bitmap representation of each letter.
  2. ImageMagick is used to convert the image to a format compatible with FontForge.
  3. FontForge makes use of Potrace to vectorize the bitmap and then generates the final letterform and font.
  4. Since Body Type was displayed in the STUDIO for Creative Inquiry as part of an exhibition, web functionality was added so that font-creators could send themselves the resulting files. PHP was used to create a compressed ZIP file of all image and TTF files and send it to the specified email address.

The created font has six different possible parameters to determine a letterform’s visual attributes: skeleton lines, skeleton dots, line width, upper body, lower body and hand trails. Since controlling these parameters would be quite complicated to do by using gestures or on-screen menus, a TouchOSC iOS overlay was created to allow remote control via Open Sound Control:

Body Type iPhone console

Results

During the STUDIO exhibition dozens of fonts were created. Below are samples of some of them.

meta 2
By Terry Irwin

shawn sims outline
By Shawn Sims

heather knight flower alphabet
By Heather Knight (dingbats)

chinese whispers
By Cong Ma (chinese characters)

faste bold
By Haakon Faste

Creating the font is just part of the process. A font is made to be used. This project acknowledges the limitations of the fonts created both technically (since they lack proper letter spacing) and alphabetically (since they contain only representations for letters A to Z and numbers 0 to 9). However, these fonts allow for “freestyle” graphic experimentation:


By Paulo Pinto


By Juan Carlos Cammaert

Body Type
By Mauricio Giraldo Arteaga

Further work can be explored creating complete characters sets.

This project was done as part of the requirements to complete the Spring 2011 Interactive Art and Computational Design course with Professor Golan Levin in Carnegie Mellon University.

Body Type

publicado en arte,interacción,kinect,programación,tipografí­a,video por mga en March 26, 2011

UPDATE: “Light painting” test:
NUEVO: Prueba con “dibujo con luz”:

Body Type is a body-based font generator using OpenFrameworks, OpenNI and the Kinect sensor.

Project for the Spring 2011 Interactive Art & Computational Design course in Carnegie Mellon University
golancourses.net/2011spring/

Body Type es un generador de tipografías basadas en el cuerpo que usa OpenFrameworks, OpenNI y el Kinect.

Proyecto para el curso Interactive Art & Computational Design en Carnegie Mellon University
golancourses.net/?2011spring/

mga bold
mga bold

 

mga outline
mga outline

2D <3 3D

publicado en arte,interacción,juegos,kinect,programación,visualización,web por mga en March 19, 2011

–Texto en inglés como parte de mi estudio en Carnegie Mellon University. Eventualmente haré una versión en español.–

2D <3 3D is a Kinect-based online multiuser interactive environment. The project is still under development and currently allows multiple web-based users to interact with and augment the physical space of the Kinect participants with virtual objects.

Background

3D is the talk of the hour. From cinema to the living room, 3D is becoming simultaneously a selling and a divisive point. The point of this project is to mesh both points of view and make a commentary about the banality of this “issue”. The project is inspired by many previous works including:

The Bauhaus school of art, architecture and design also explored theatre. I was mostly interested in its highly geometric and formal qualities.

Peter Gabriel’s Sledgehammer video demonstrated an interesting optical phenomenon: human shapes may be inferred by the sole movement of points.

UYUYUY is a short film by Santiago Caicedo which, while designed to be watched with 3D glasses, is mostly composed of 2D elements.

The web has always been a medium of my interest. I try to include web-related functionality in my projects. The Red Agency website has an interesting chat functionality mixed with navigation and 2D parallax scrolling interface.

Technical exploration

I wanted to have a multiuser conversation between the physical and the virtual; 3D and 2D. This was my first C++ project so the learning curve was quite steep and full of obstacles. I started exploring the networking possibilities in openFrameworks including ofxOsc and ofxNetwork deciding upon the latter communicating with the web via a Java-based XMLSocket server (I know “basic” web sockets perform better but not enough time to explore that).

The project also uses ofxOpenNI for skeleton detection and ofxBox2d for physics/collision detection. An initial attempt was made to use ofxMSAPhysics but for some reason I could not make it work well with ofxOpenNI. The web interface uses Flash.

One challenge was how to visualize and represent the activity in either end (Flash being the 2D environment and openFrameworks the 3D). Further exploration must be made in order to have a more interesting visual representation in both ends.

Interdependence

The two main components of this project are mutually dependent: the 3D-interacting users require that web users are present and creating objects they can interact with. 2D web users require the “presence” of 3D skeletons for them to observe and affect. This “conversation” between 2D and 3D is the main element of the project.

Download the code (ZIP 20 MB) which is completely unsupported. Contains:

  • Flash CS5 .FLA file (for the web-based interface)
  • Eclipse Java project folder (for the socket server)
  • openFrameworks project folder

Presentation (PDF 471 KB)

This project was done as part of the requirements to complete the Spring 2011 Interactive Art and Computational Design course with Professor Golan Levin in Carnegie Mellon University.

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